WebHi everyone, just wanted to ask how can I disable this kind of reflection on models, props etc. ... Pro Tip: Go to steam, go to gmod, click "browse local files", go to the "garrysmod" folder, then go to the "cfg" folder, find the … WebMaterials using cubemap reflections missing after compiling : ( More precisely, all the custom materials I made for brushes that use cubemaps are missing when I compile the map and play it. Textures from the base game (Garry’s Mod), textures not using cubemaps, and textures used for props are working fine.
FIXED Weird reflections/textures [NOT MISSING TEXTURES]
WebJan 19, 2008 · A Source Engine (SOURCE) Tutorial in the Mapping category, submitted by VVeltmeister WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... m huncho and nafe smallz
GMOD Console Commands [Garry
WebA Garry's Mod (GMOD) Tutorial in the Other/Misc category, submitted by Lukaswbrr. Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is … Webroblitzmanguy • 4 yr. ago Like it or not, func_reflective_glass is the only way to make a true mirror in the Source engine. All other reflective textures (except water) simply use pre-generated reflections. So if you want to create a mirror, you'll have to use the Hammer level editor and create a map that includes this. mhu leicester royal infirmary